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  2. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    Game Vortex rated the game 80/100, saying "Clue Finders 4th Grade Adventure: Puzzle of the Pyramid is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade". [3] 7Wolf Magazine rated the game 70/100, while macHOME gave it 3 out of 5 stars. [4]

  3. Channel 4 Learning - Wikipedia

    en.wikipedia.org/wiki/Channel_4_Learning

    Channel 4 Learning, originally part of Channel 4, was created to produce support materials that motivate and inspire learners aged 4–19 while empowering teachers to create engaging lessons. Primary resources cover Early Years, Key Stage 1 and Key Stage 2. Secondary resources cover Key Stage 3, Key Stage 4 and GCSEs.

  4. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  5. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996. On November 24, 1997 and on August 26, 1998, revised versions of the game were published.

  6. Time4Learning - Wikipedia

    en.wikipedia.org/wiki/Time4Learning

    [10] and began providing online homeschooling through an online platform in 2004. [11] In 2008, they started a program called VocabularySpellingCity for kindergarten through 12th grade pupils. [12] In 2018, Cambium Learning Group, an educational technology company, acquired Time4Learning. [11] As of November 2021, 175,000 students are using ...

  7. Big Ideas Learning - Wikipedia

    en.wikipedia.org/wiki/Big_Ideas_Learning

    In 2014, Big Ideas Learning debuted the Big Ideas Math Algebra 1, Geometry, and Algebra 2 Common Core high school mathematics curriculum. The company also announced that it will be releasing the Big Ideas Math Course 1, Course 2, and Course 3 Common Core integrated high school mathematics curriculum in the spring of 2015.

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