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  2. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# supports classes with properties. The properties can be simple access-er functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, everything is an object, even classes. Classes, as objects, have a class, which is known as their metaclass. Python also supports multiple inheritance and mixins. The language supports extensive introspection of types and classes. Types can be read and compared—types are instances of type. The attributes of an object can be ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python 3.13 introduces some change in behavior, i.e. new "well-defined semantics", fixing bugs (plus many removals of deprecated classes, functions and methods, and removed some of the C API and outdated modules): "The [old] implementation of locals() and frame.f_locals is slow, inconsistent and buggy [and it] has many corner cases and oddities ...

  5. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    In class-based programming, inheritance is done by defining new classes as extensions of existing classes: the existing class is the parent class and the new class is the child class. If a child class has only one parent class, this is known as single inheritance , while if a child class can have more than one parent class, this is known as ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.

  7. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    An agent is an object that generally is a direct instance of one of the two library classes, which model the two types of routines in Eiffel: PROCEDURE and FUNCTION. These two classes descend from the more abstract ROUTINE. Within software text, the language keyword agent allows agents to be constructed in a compact form. In the following ...

  8. Helper class - Wikipedia

    en.wikipedia.org/wiki/Helper_class

    Helper classes are often created in introductory programming lessons, after the novice programmer has moved beyond creating one or two classes. A utility class is a special case of a helper class in which the methods are all static. [3] In general, helper classes do not have to have all static methods, but may have instance variables.

  9. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    All these languages allow classes to implement multiple protocols. Moreover, Ada, C#, Java, Object Pascal, Objective-C, Swift and PHP allow multiple-inheritance of interfaces (called protocols in Objective-C and Swift). Interfaces are like abstract base classes that specify method signatures without implementing any behaviour.