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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.. Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
My Summer Car has also received a number of awards and honors from the Finnish gaming community. At the 2017 Finnish Game Awards , the game won the People's Choice Game of the Year 2016 "Kyöpelit" award. [11] In 2018, My Summer Car was inducted into the Finnish Museum of Games among the museum's 100 game entries of that year. [12]
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For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [1] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. [1]
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.