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  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]

  3. Racer (simulator) - Wikipedia

    en.wikipedia.org/wiki/Racer_(simulator)

    Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.. Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode.

  4. AirSim - Wikipedia

    en.wikipedia.org/wiki/AirSim

    AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]

  5. NASCAR SimRacing - Wikipedia

    en.wikipedia.org/wiki/NASCAR_SimRacing

    NASCAR SimRacing, abbreviated NSR, is a computer racing simulator developed by EA Tiburon and released on February 15, 2005, by EA Sports for Microsoft Windows.The game includes all of the 2004 NEXTEL Cup Series drivers (including Jeremy Mayfield, who was absent from NASCAR 2005: Chase for the Cup) and tracks except Pocono Raceway, which was also absent from NASCAR 2005: Chase for the Cup, due ...

  6. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.

  7. NASCAR Racing 4 - Wikipedia

    en.wikipedia.org/wiki/NASCAR_Racing_4

    The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).

  8. Gearhead Garage - Wikipedia

    en.wikipedia.org/wiki/Gearhead_Garage

    Snap-On Gearhead Garage: The Virtual Mechanic is a PC game in which players repair and customize late model cars and trucks. It was created by Mekada, endorsed by Snap-on Tools, and published in 1999 by Head Games (subsequently acquired by Activision). There is no feature for driving the cars but Gearhead Garage introduced an entirely new "bolt ...

  9. GTR – FIA GT Racing Game - Wikipedia

    en.wikipedia.org/wiki/GTR_–_FIA_GT_Racing_Game

    GTR – FIA GT Racing Game is a sports car racing simulator developed by SimBin Studios AB (later Sector3 Studios and KW Studios) and published by 10tacle Publishing for the x86 PC in 2005. Simbin has also released an "add-on pack" called "Kings of Ovals" which contains a set of new oval-style tracks. [ 2 ]

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