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  2. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  3. Coordinated Video Timings - Wikipedia

    en.wikipedia.org/wiki/Coordinated_Video_Timings

    Initially intended for use by computer monitors and video cards, the standard made its way into consumer televisions. The parameters defined by standard include horizontal blanking and vertical blanking intervals, horizontal frequency and vertical frequency (collectively, pixel clock rate or video signal bandwidth), and horizontal/vertical sync ...

  4. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  5. The best G-Sync compatible FreeSync monitors 2022 - AOL

    www.aol.com/news/best-g-sync-compatible-freesync...

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  6. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  7. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    EDID Display Range Limits Descriptor [8] Bytes Description 0–1: 00 00 = Display Descriptor 2: 00 = reserved 3: FD = Display Range Limits Descriptor 4 Offsets for display range limits Bits 7–4: 00 = reserved Bits 3–2: Horizontal rate offsets: 00 = none; 10 = +255 kHz for max. rate; 11 = +255 kHz for max. and min. rates. Bits 1–0 ...

  8. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Lastly, benchmarking a video card or rendering engine generally implies that the hardware and software render the display as fast as possible, without regard to monitor capabilities or resultant video tearing. Otherwise, the monitor and video card throttle the benchmarking program, causing invalid results.

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