enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A simplified explanation of how a algorithm could work to render an image: For each pixel we trace the coordinates of the screen into the 3D scene. If we hit a 3D model, or more precise the polygon of a 3D model we read the 2D UV coordinates. We use the UV Coordinates to read the color from the texture and apply it to the pixel.

  3. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In the case of rendering a polygon specified by a list of vertices, this might be calculated by ( V 0 − P ) ⋅ N ≥ 0 {\displaystyle \left(V_{0}-P\right)\cdot N\geq 0} where P is the view point, V 0 is the first vertex of a triangle and N could be calculated as a cross product of two vectors representing sides of the triangle adjacent to V 0

  4. Sprouts (game) - Wikipedia

    en.wikipedia.org/wiki/Sprouts_(game)

    A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering techniques. Instead it uses polygon rendering to display each voxel as a cubic "block". [18] Moonglow Bay is a fishing role-playing video game, released in 2021 and developed by Bunnyhug, using voxel art style.

  6. Hypergraph - Wikipedia

    en.wikipedia.org/wiki/Hypergraph

    This hypergraph has order 7 and size 4. Here, edges do not just connect two vertices but several, and are represented by colors. Alternative representation of the hypergraph reported in the figure above, called PAOH. [1] Edges are vertical lines connecting vertices. V7 is an isolated vertex. Vertices are aligned to the left.

  7. Clique (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Clique_(graph_theory)

    In graph theory, a clique (/ ˈ k l iː k / or / ˈ k l ɪ k /) is a subset of vertices of an undirected graph such that every two distinct vertices in the clique are adjacent. That is, a clique of a graph is an induced subgraph of that is complete. Cliques are one of the basic concepts of graph theory and are used in many other mathematical ...

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Cube mapping is preferred over other methods of environment mapping because of its relative simplicity. Also, cube mapping produces results that are similar to those obtained by ray tracing, but is much more computationally efficient – the moderate reduction in quality is compensated for by large gains in efficiency.