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  2. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Apply dynamic programming to this path decomposition to find a longest path in time (!), where is the number of vertices in the graph. Since the output path has length at least as large as d {\displaystyle d} , the running time is also bounded by O ( ℓ ! 2 ℓ n ) {\displaystyle O(\ell !2^{\ell }n)} , where ℓ {\displaystyle \ell } is the ...

  3. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  4. Fenwick tree - Wikipedia

    en.wikipedia.org/wiki/Fenwick_tree

    For example, the parent of 6 = 110 2 is 4 = 100 2. Implicit node 0 is the root. Implicit node 0 is the root. Each level k {\displaystyle k} of the tree contains nodes with indices corresponding to sums of k {\displaystyle k} distinct powers of 2 (with k = 0 {\displaystyle k=0} representing an empty sum 0).

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  7. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    Consider finding a shortest path for traveling between two cities by car, as illustrated in Figure 1. Such an example is likely to exhibit optimal substructure. That is, if the shortest route from Seattle to Los Angeles passes through Portland and then Sacramento, then the shortest route from Portland to Los Angeles must pass through Sacramento too.

  8. Seidel's algorithm - Wikipedia

    en.wikipedia.org/wiki/Seidel's_algorithm

    Seidel's algorithm is an algorithm designed by Raimund Seidel in 1992 for the all-pairs-shortest-path problem for undirected, unweighted, connected graphs. [1] It solves the problem in (⁡) expected time for a graph with vertices, where < is the exponent in the complexity () of matrix multiplication.

  9. Lowest common ancestor - Wikipedia

    en.wikipedia.org/wiki/Lowest_common_ancestor

    In this tree, the lowest common ancestor of the nodes x and y is marked in dark green. Other common ancestors are shown in light green. In graph theory and computer science, the lowest common ancestor (LCA) (also called least common ancestor) of two nodes v and w in a tree or directed acyclic graph (DAG) T is the lowest (i.e. deepest) node that has both v and w as descendants, where we define ...