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  2. Untitled Goose Game - Wikipedia

    en.wikipedia.org/wiki/Untitled_Goose_Game

    The idea for Untitled Goose Game originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. Inspired by Super Mario 64 and the Hitman series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came ...

  3. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games [7] [8] for Microsoft Windows.The tool is marketed as allowing users to create 3D games without programming and art skills.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. House House - Wikipedia

    en.wikipedia.org/wiki/House_House

    House House Pty Ltd [3] [1] is an independent video game developer based in Melbourne, Australia. [4] [5] They are known for their video games Push Me Pull You (2016) and Untitled Goose Game (2019). The indie studio comprises four people: Nico Disseldorp, Jake Strasser, Stuart Gillespie-Cook, and Michael McMaster. [6]

  6. Hugo's House of Horrors - Wikipedia

    en.wikipedia.org/wiki/Hugo's_House_of_Horrors

    The game follows the character Hugo as he searches for his girlfriend Penelope in a haunted house. To progress through the game, the player uses items and interacts with the environment to solve puzzles and access more rooms in the house. The gameplay was inspired by Leisure Suit Larry in the Land of the Lounge Lizards.

  7. The House of the Dead (video game) - Wikipedia

    en.wikipedia.org/wiki/The_House_of_the_Dead...

    The House of the Dead [a] is a 1996 horror-themed light-gun shooter arcade game developed by Sega AM1 and released by Sega. It is the first game in the House of the Dead series. Players assume the role of agents Thomas Rogan and "G" as they combat an army of undead experiments created by Dr. Curien, a mad scientist .

  8. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5] His first published game, Scout Search, appeared as a type-in program in the June 1984 issue of Apple II magazine inCider. At least 12 of his games published for print and disk magazines ...

  9. The House of Da Vinci - Wikipedia

    en.wikipedia.org/wiki/The_House_of_Da_Vinci

    Blue Brain Games is an indie team of graphic artists and developers, all of whom are people interested in both 3D puzzle games and the renaissance genius Leonardo da Vinci. The House of Da Vinci was successfully funded on Kickstarter in late 2016. 2,391 adventure game enthusiasts backed the game.

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