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Trainz is a series of 3D train simulator video games.The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.. The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the ...
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees.
Download QR code; Print/export Download as PDF; ... Pages in category "Train simulation video games" The following 29 pages are in this category, out of 29 total.
The Level Crossing Removal Project (LXRP) is an infrastructure upgrade program by the Government of Victoria, Australia, to remove and grade-separate 110 level crossings and to rebuild 51 railway stations on the metropolitan and regional rail network of the state capital Melbourne.
Under the Conservative government of Margaret Thatcher elected in 1979, various state-owned businesses were gradually sold off, including various auxiliary and supporting functions related to the railways – Sealink ferries and British Transport Hotels by 1984, Travellers Fare catering by 1988 and British Rail Engineering Limited (train ...
RailDriver is a desktop cab controller for train simulation software. It replaces keyboard and mouse operation as far as possible to provide a more realistic train driving experience. [1] [2] It is designed to be compatible with Microsoft Train Simulator. [3] N3V's Trainz, BVE Trainsim and World of Subways [4] also support RailDriver.
It can be random which user script finishes first, creating a race condition. One way to coordinate this is use the mw.hook interface. Perhaps the other script sends a wikipage.content event when it is done, or can be modified to do so (or you can ask the maintainer). Another way to avoid this is to use a MutationObserver.