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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  3. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  4. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    A twist is a screw used to represent the velocity of a rigid body as an angular velocity around an axis and a linear velocity along this axis. All points in the body have the same component of the velocity along the axis, however the greater the distance from the axis the greater the velocity in the plane perpendicular to this axis.

  5. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  6. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    a cm is the linear acceleration of the center of mass of the body, m is the mass of the body, α is the angular acceleration of the body, and; I is the moment of inertia of the body about its center of mass. See also Euler's equations (rigid body dynamics).

  7. Generalized coordinates - Wikipedia

    en.wikipedia.org/wiki/Generalized_coordinates

    There is not necessarily one constraint equation for each particle, and if there are no constraints on the system then there are no constraint equations. So far, the configuration of the system is defined by 3 N quantities, but C coordinates can be eliminated, one coordinate from each constraint equation.

  8. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.

  9. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    The Frenet–Serret formulas apply to curves which are non-degenerate, which roughly means that they have nonzero curvature. More formally, in this situation the velocity vector r′(t) and the acceleration vector r′′(t) are required not to be proportional. Let s(t) represent the arc length which the particle has moved along the curve in ...

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