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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Each time an object of class X is created, the constructor of counter<X> is called, incrementing both the created and alive count. Each time an object of class X is destroyed, the alive count is decremented. It is important to note that counter<X> and counter<Y> are two separate classes and this is why they will keep separate counts of Xs and Ys.

  3. List of four-dimensional games - Wikipedia

    en.wikipedia.org/wiki/List_of_four-dimensional_games

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  4. 4D vector - Wikipedia

    en.wikipedia.org/wiki/4D_vector

    In computer science, a 4D vector is a 4-component vector data type.Uses include homogeneous coordinates for 3-dimensional space in computer graphics, and red green blue alpha values for bitmap images with a color and alpha channel (as such they are widely used in computer graphics).

  5. Dimension - Wikipedia

    en.wikipedia.org/wiki/Dimension

    The dimension is an intrinsic property of an object, in the sense that it is independent of the dimension of the space in which the object is or can be embedded. For example, a curve , such as a circle , is of dimension one, because the position of a point on a curve is determined by its signed distance along the curve to a fixed point on the ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  7. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region.

  8. Covering code - Wikipedia

    en.wikipedia.org/wiki/Covering_code

    A code over an alphabet Q of size |Q| = q is called q-ary R-covering code of length n if for every word there is a codeword such that the Hamming distance (,). In other words, the spheres (or balls or rook-domains) of radius R with respect to the Hamming metric around the codewords of C have to exhaust the finite metric space Q n {\displaystyle ...

  9. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Template use may increase object code size, because each template instantiation produces a copy of the template code: one for each set of template arguments, however, this is the same or smaller amount of code that would be generated if the code were written by hand. [77]