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Super UFO - auto-fire, extra A/B/Y/X around regular buttons, but no extra L/R, no turbo option or switch for L/R (Fire) TopFighter - desktop joystick, programmable, LCD panel, auto-fire, slow-motion (QJ) Turbo Touch 360 - joypad with auto-fire (Triax) V356 - normal joypad, with 3-position switch (Recoton) noname joypads - normal joypad clones ...
SNES/Super Famicom controller: SNES: Connectivity: SNES controller port Input: 8 digital buttons, D-pad: November 21, 1990 [11] Gravis PC GamePad: DOS: Connectivity: DA-15 game port Input: 4 digital buttons, 2 switches, D-pad: 1992 [12] Menacer: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 buttons, 2 infrared transmitters ...
Joystick with buttons on the side of the base and autofire setting. Konix: Super Chair A chair controller; direction is determined by leaning in the chair and the A, B, Start, and Select buttons are on hand grips. Sangkharom Trading Company: Super Controller Joystick conversion cover for the NES Controller (Basic) Bandai: Superstick
The C buttons of the Nintendo 64's controller function as A and B on the Super Joy, the A and B buttons of the Nintendo 64's controller are Start and Select on the Super Joy, respectively. Finally, the N64 controller's Start button is the Reset button on the Super Joy. The units are available in multiple colors, including black, grey, red, and ...
Nintendo 64 controller. The Nintendo 64 controller (NUS-005) is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories.
Super Advantage The NES Advantage is an arcade style controller manufactured by Asciiware and released by Nintendo for the Nintendo Entertainment System in 1987. [ 1 ] The device is meant to rest on a flat surface at a comfortable level, such as a tabletop or the floor, with the player seated behind it.
Additionally, the power cable used in the power adapter is the same power cable and power supply used for the Super Nintendo Entertainment System. While the Virtual Boy controller differs greatly in design from Nintendo's other controllers, the directional pads closely resemble the directional pad of the Game Boy but larger and with a steeper ...
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.