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Windows form with some AWT examples. The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing. The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI ...
The AWT Native Interface is designed to give developers access to an AWT Canvas for direct drawing with native code. In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and the steps are the same as those of ...
GUI and 2D Graphics: the AWT package basic GUI operations and binds to the underlying native system. It also contains the 2D Graphics API. The Swing package (javax.swing) is built on AWT and provides a platform-independent widget toolkit, as well as a pluggable look and feel. It also deals with editable and non-editable text components.
It wraps the native Windows controls, providing object-oriented classes and visual design, although also allowing access to the underlying handles and other WinAPI details if required. It was originally implemented as a successor to OWL , skipping the OWL/MFC style of UI creation, which by the mid-nineties was a dated design model.
The first Java GUI toolkit was the Abstract Window Toolkit (AWT), introduced with Java Development Kit (JDK) 1.0 as one component of Sun Microsystems' Java platform. The original AWT was a simple Java wrapper library around native (operating system-supplied) widgets such as menus, windows, and buttons.
Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.
Swing is a highly modular-based architecture, which allows for the "plugging" of various custom implementations of specified framework interfaces: Users can provide their own custom implementation(s) of these components to override the default implementations using Java's inheritance mechanism via LookAndFeel.
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