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JScript.Encode is a method created by Microsoft used to encode both server and Client-side JavaScript or VB Script source code in order to protect the source code from copying. [1] JavaScript code is used for creating dynamic web content on many websites, with the source code easily viewable, so this was meant to protect the code.
A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes
[1] [2] In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). [3] Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. [4] Labels are also used to identify an entry point into a compiled sequence of statements (e.g ...
The framework is designed to create desktop applications using web technologies (mainly HTML, CSS and JavaScript, although other technologies such as front-end frameworks and WebAssembly are possible) that are rendered using a version of the Chromium browser engine and a back end using the Node.js runtime environment. [7]
It is best known as a JavaScript standard intended to ensure the interoperability of web pages across different web browsers. [2] It is standardized by Ecma International in the document ECMA-262 . ECMAScript is commonly used for client-side scripting on the World Wide Web , and it is increasingly being used for server-side applications and ...
Its most recent version is JScript 9.0, included in Internet Explorer 9. JScript 10.0 [5] is a separate dialect, also known as JScript .NET, which adds several new features from the abandoned fourth edition of the ECMAScript standard. It must be compiled for .NET Framework version 2 or version 4, but static type annotations are optional.
Phaser 3.0.0 was released on February 13, 2018, and development is ongoing on GitHub. [7] Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach. Phaser 3 includes a brand-new custom WebGL renderer designed for modern 2D games.
Narcissus: JavaScript implemented in JavaScript (a meta-circular evaluator), intended to run in another JavaScript engine, of theoretical and educational nature only. JS-Interpreter A lightweight JavaScript interpreter implemented in JavaScript with step-by-step execution. QtScript: Originally developed by Trolltech, now owned by The Qt Company ...