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The Gates of Firestorm Peak is an adventure in which the Elder Elves opened a portal many years ago deep inside a mountain, which allowed them to explore new worlds. [2] The elves were able to power this portal using the comet called the Dragon's Tear, which appears on a 27-year cycle, and enabled them to connect directly with an alternate reality. [2]
Blox Fruits (formerly known as Blox Piece), is an action fighting game created by Gamer Robot that is inspired by the manga and anime One Piece. [165] In the game, players choose to be a master swordsman, a powerful fruit user, a martial arts attacker or a gun user as they sail across the seas alone or in a team in search of various worlds and ...
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[38] [37] James Jacobs later called Cordell's work an "adventure with a distinctly Lovecraftian feel", noting that "Deep inside Firestorm Peak lies a portal to an insidious region beyond sanity and light known only as the Far Realm, and the unknowable but hostile entities of this hideous region prepare to pass through into the world."
At the end of Vault of the Drow, the characters find an astral gate leading to the Abyssal realm of Lolth, Demon Queen of Spiders, goddess of the drow elves and architect of the plot involving hill giants, frost giants, fire giants, kuo-toa and drow.
Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for Greyhawk, Dragonlance, Mystara, generic AD&D, "D&D" and Star Frontiers.He also contributed to the design of the original Fiend Folio tome as the creator of the hoar fox.
Dragons of the Highlord Skies is a fantasy novel by Margaret Weis and Tracy Hickman, based on the Dragonlance fictional campaign setting. It is the second of the Lost Chronicles trilogy, [1] designed to "fill-in" the gaps in the storyline between the books in the Dragonlance Chronicles trilogy (Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning).
This product is designed to introduce players to the Taladas campaign in the Dragonlance setting. [1] First is a step-by-step walkthrough of AD&D game character design, with tips on effective game play and role-playing.