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  2. Burnout Paradise - Wikipedia

    en.wikipedia.org/wiki/Burnout_Paradise

    Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, ... although modelled as full-size cars ...

  3. Burnout (series) - Wikipedia

    en.wikipedia.org/wiki/Burnout_(series)

    For the most part, Burnout Paradise's car collection is all new but there are some vehicles (such as the aforementioned "Custom Coupe Ultimate" and the Custom Roadster from Burnout 2 or the Revenge Racer from Burnout Revenge) that are models from previous Burnout games. Paradise is also the first Burnout game to designate manufacturers and ...

  4. Burnout Revenge - Wikipedia

    en.wikipedia.org/wiki/Burnout_Revenge

    Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Similar to its predecessor Burnout 3: Takedown , Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons.

  5. Need for Speed: Hot Pursuit (2010 video game) - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed:_Hot...

    It is an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title. [10] Hot Pursuit features a new social interaction system called "Autolog" which is described as "Facebook for the game". [11]

  6. Criterion Games - Wikipedia

    en.wikipedia.org/wiki/Criterion_Games

    Criterion Games is a British video game developer based in Guildford.Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004.

  7. Die WOW!-Bewerbung DIE WOW!-BEWERBUNG - images.huffingtonpost.com

    images.huffingtonpost.com/2015-06-30-1435675383...

    Die WOW!-Bewerbung 6 Die Autorin Die Autorin Michaela Moser ist Geschäftsführerin der Personal- und Managementberatung evitura GmbH. Als Spezialistin für die Themen „Work-Life-Balance“ und „Burnout“ beschäftigt sie sich ausgiebig mit

  8. The Troubled-Teen Industry Has Been A Disaster For Decades. It's Still Not Fixed.

  9. Dangerous Driving (video game) - Wikipedia

    en.wikipedia.org/wiki/Dangerous_Driving_(video_game)

    The small size and limited resources also helped to enhance their efficiency in producing assets. Ward noted that back when they developed Burnout 2, it had taken 40 staff over two months to put together a single level, while with Dangerous Driving, their small team was able to complete a whole build within that time. [4]