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  2. List of Animal Crossing series characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Animal_Crossing...

    The life simulation video game series Animal Crossing, created by Katsuya Eguchi [1] and first released in 2001 by Nintendo, features an assortment of recurring characters. Titles in the series follow the player character as they live in a village populated by anthropomorphic animals , with gameplay that proceeds in a nonlinear fashion and in ...

  3. Animal Crossing - Wikipedia

    en.wikipedia.org/wiki/Animal_Crossing

    Happy Home Paradise is the sequel to Animal Crossing: Happy Home Designer and involves the player designing vacation homes for villagers on an archipelago, a resort dedicated to vacation homes. [36] In this DLC, two new non-villager characters have been introduced. Wardell, who is a manatee, runs the shop inside of the HQ of the archipelago.

  4. Animal Crossing: New Horizons - Wikipedia

    en.wikipedia.org/wiki/Animal_Crossing:_New_Horizons

    [1] [2] The game follows a villager customized by the player, [3] who, after purchasing a getaway package from Tom Nook, moves into a deserted island. [4] After Tom Nook gives the player essentials, such as a tent, the game proceeds in a non-linear fashion, allowing for the player to play the game as they choose with only a small amount of ...

  5. Nookazon - Wikipedia

    en.wikipedia.org/wiki/Nookazon

    The website allows users to discover other players selling a specific in-game item and buy the item for a set price, or make an offer. [1] In addition to in-game items such as furniture, fruit and clothing, [2] [3] [4] the website accommodates for trading "villagers" [5] (in-game inhabitants), which comprise a large part of Animal Crossing's

  6. Tier list - Wikipedia

    en.wikipedia.org/wiki/Tier_list

    The letters are inspired by grading in education, [1] especially in Japanese culture, which may include an 'S' grade. A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list.

  7. Raymond (Animal Crossing) - Wikipedia

    en.wikipedia.org/wiki/Raymond_(Animal_Crossing)

    Raymond, like other villagers in Animal Crossing, was designed with the intention of making players want to "interact with them [and] watch what they are doing."Raymond shares roughly the same silhouette base as all cat villagers, done so to ensure that players can identify them easily as cats.

  8. Animal Crossing: Happy Home Designer - Wikipedia

    en.wikipedia.org/wiki/Animal_Crossing:_Happy...

    A screenshot of the player working on one of the villager's houses. Animal Crossing: Happy Home Designer downplays the wider community simulation mechanics of the main Animal Crossing series in favor of focusing on house designing; players work as an employee of Nook's Homes, designing homes for other animal villagers based around their suggestions.

  9. Animal Crossing: Pocket Camp - Wikipedia

    en.wikipedia.org/wiki/Animal_Crossing:_Pocket_Camp

    In lieu of the villager interaction seen in previous titles, Pocket Camp takes a complex look at the villager relationship system. Each villager has a specific relationship level that is increased by performing tasks and chatting with them each day. The player is then rewarded with furniture and clothing representative of the villager's aesthetic.