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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Standard Commands for Programmable Instruments - Wikipedia

    en.wikipedia.org/wiki/Standard_Commands_for...

    In the real world some low-end devices may only support a subset of these 488.2 commands, or may even accept the commands but not perform any operation. A user should check the official programmers manual for each device before assuming all of these 488.2 commands are supported.

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The useful work that can be done with any computer depends on many factors besides the processor speed. These factors include the instruction set architecture, the processor's microarchitecture, and the computer system organization (such as the design of the disk storage system and the capabilities and performance of other attached devices), the efficiency of the operating system, and the high ...

  5. ‘Connections’ Hints and Answers for NYT's Tricky ... - AOL

    www.aol.com/connections-hints-answers-nyts...

    Words related to computer programming 4. The same verb can be used with all these words ... 2. THINGS MADE WITH FEATHERS: BOA, HEADDRESS, PILLOW, SHUTTLECOCK 3. PROGRAMMING LANGUAGES: BASIC, JAVA ...

  6. CPU-Z - Wikipedia

    en.wikipedia.org/wiki/CPU-Z

    CPU-Z is a freeware system profiling and monitoring application for Microsoft Windows and Android that detects the central processing unit, RAM, motherboard chipset, and other hardware features of a modern personal computer or Android device.

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Mouse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Mouse_(programming_language)

    The Mouse (sometimes written as MOUSE) programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. [1] [2] [3] It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio.

  9. Xmouse - Wikipedia

    en.wikipedia.org/wiki/Xmouse

    The behavior is similar to mouse control in X Windows. [ 1 ] [ 2 ] [ 3 ] Where normal Windows and X11 mouse control uses single-click for selection and double-click to open/edit/etc, the xmouse system automatically selects objects after hovering the mouse over the object for a certain period of time (often one second).