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GNU Octave - an open-source mathematical modeling and simulation software very similar to using the same language as MATLAB and Freemat. JModelica.org is a free and open source software platform based on the Modelica modeling language. Mobility Testbed - an open-source multi-agent simulation testbed for transport coordination algorithms.
Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respond at an appropriate rate for game play. A physics engine is essentially a big calculator that does mathematics needed to simulate physics. [1]
Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .
Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
A particle physics model is essentially described by its Lagrangian. To simulate the production of events through event generators , 3 steps have to be taken. The Automatic Calculation project is to create the tools to make those steps as automatic (or programmed) as possible:
Computational particle physics refers to the methods and computing tools developed in and used by particle physics research. Like computational chemistry or computational biology, it is, for particle physics both a specific branch and an interdisciplinary field relying on computer science, theoretical and experimental particle physics and mathematics.
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows. It was developed by Gingold and Monaghan [ 2 ] and Lucy [ 3 ] in 1977, initially for astrophysical problems.