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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Such a scaling changes the diameter of an object by a factor between the scale factors, the area by a factor between the smallest and the largest product of two scale factors, and the volume by the product of all three. The scaling is uniform if and only if the scaling factors are equal (v x = v y = v z). If all except one of the scale factors ...

  3. Oblate spheroidal coordinates - Wikipedia

    en.wikipedia.org/wiki/Oblate_spheroidal_coordinates

    The azimuthal angle φ is given by the formula ⁡ = The cylindrical radius ρ of the point P is given by ρ 2 = x 2 + y 2 {\displaystyle \rho ^{2}=x^{2}+y^{2}} and its distances to the foci in the plane defined by φ is given by d 1 2 = ( ρ + a ) 2 + z 2 d 2 2 = ( ρ − a ) 2 + z 2 {\displaystyle {\begin{aligned}d_{1}^{2}=(\rho +a)^{2}+z^{2 ...

  4. Similarity (geometry) - Wikipedia

    en.wikipedia.org/wiki/Similarity_(geometry)

    If two angles of a triangle have measures equal to the measures of two angles of another triangle, then the triangles are similar. Corresponding sides of similar polygons are in proportion, and corresponding angles of similar polygons have the same measure. Two congruent shapes are similar, with a scale factor of 1. However, some school ...

  5. AOL Video - Serving the best video content from AOL and ...

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    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    For the spherical case, one can first compute the length of side from the point at α to the ship (i.e. the side opposite to β) via the ASA formula ⁡ = ⁡ ⁡ ⁡ (+) + ⁡ ⁡ (), and insert this into the AAS formula for the right subtriangle that contains the angle α and the sides b and d: ⁡ = ⁡ ⁡ = ⁡ + ⁡ ⁡. (The planar ...

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  8. Prolate spheroidal coordinates - Wikipedia

    en.wikipedia.org/wiki/Prolate_spheroidal_coordinates

    Prolate spheroidal coordinates μ and ν for a = 1.The lines of equal values of μ and ν are shown on the xz-plane, i.e. for φ = 0.The surfaces of constant μ and ν are obtained by rotation about the z-axis, so that the diagram is valid for any plane containing the z-axis: i.e. for any φ.

  9. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation

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