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A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem.A solver takes problem descriptions in some sort of generic form and calculates their solution.
A function (which in mathematics is generally defined as mapping the elements of one set A to elements of another B) is called "A onto B" (instead of "A to B" or "A into B") only if it is surjective; it may even be said that "f is onto" (i. e. surjective). Not translatable (without circumlocutions) to some languages other than English. proper
The language of mathematics or mathematical language is an extension of the natural language (for example English) that is used in mathematics and in science for expressing results (scientific laws, theorems, proofs, logical deductions, etc.) with concision, precision and unambiguity.
A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation. Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses).
The software development process is noticeably different depending on the type of translator used by a developer, this of course differs from translator to translator. Stages of the development process that are influenced by a translator include the initial programming stage, the debugging stage, and most notably the execution process. Factors ...
SageMath (previously Sage or SAGE, "System for Algebra and Geometry Experimentation" [3]) is a computer algebra system (CAS) with features covering many aspects of mathematics, including algebra, combinatorics, graph theory, group theory, differentiable manifolds, numerical analysis, number theory, calculus and statistics.
AMPL (A Mathematical Programming Language) is an algebraic modeling language to describe and solve high-complexity problems for large-scale mathematical computing (e.g. large-scale optimization and scheduling-type problems). [1] It was developed by Robert Fourer, David Gay, and Brian Kernighan at Bell Laboratories.
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...