Search results
Results from the WOW.Com Content Network
Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", [7] its instanced approach to gameplay, [8] and the quality of the graphics and play for computers with low specifications. [9] In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been ...
Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005.As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases.
Guild Wars Factions is a fantasy action role-playing game and the second stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. It serves as both a standalone game and first expansion pack to the base game, which is referred to as Prophecies .
Category for articles relating to the Guild Wars series of online role-playing games. Pages in category "Guild Wars" The following 12 pages are in this category, out ...
These potions, while often ineffective or poisonous, occasionally had some degree of medicinal success, depending on what they sought to fix and the type and amount of ingredients used. Some popular ingredients used in potions across history include Spanish fly , nightshade plants , cannabis , and opium .
Closed January 1, 2014 Atlantica Online: NDOORS Interactive: October 30, 2008: Windows: Fantasy MMORPG Free to play with items that can be purchased from a shop Turn-based battles. Guild-controlled customizable cites. Certain features require guild membership. 3D Active Audition Online: T3 Entertainment 2005: Windows: Casual game
Nightfall is a continuation of the Guild Wars franchise and so follows the same gameplay principles.Guild Wars in previous releases attempted a marriage of Player versus Environment (or "PvE") and Player versus Player (or "PvP") gameplay, starting out with PvP being the logical endgame for the Prophecies campaign, and PvP optionally interspersed throughout Factions play.
Chapter six covers the use of magic items as well as their placement and creation. [1] This chapter sets out specific rules on the use and creation of all magical items. Two appendices are included: one is a list of all the items in the Compendium and the Dungeon Masters Guide by price, and the other is a set of new randomized treasure tables.