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Software architects utilize architectural models to facilitate communication and obtain peer feedback. Some key elements in a software architectural model include: Rich: For the viewpoint in question, there should be sufficient information to describe the area in detail. The information should not be lacking or vague.
An architectural model is a type of scale model made to study aspects of an architectural design or to communicate design intent. They are made using a variety of materials including paper, plaster , plastic , resin , wood, glass, and metal .
The C4 model was created by the software architect Simon Brown between 2006 and 2011 on the roots of Unified Modelling Language (UML) and the 4+1 architectural view model. The launch of an official website under a Creative Commons license [ 3 ] and an article [ 4 ] published in 2018 popularised the emerging technique.
Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
ARCADIA, a model-based engineering method for systems, hardware and software architectural design. ARCADIA ( Arc hitecture A nalysis & D esign I ntegrated A pproach) is a system and software architecture engineering method based on architecture-centric and model-driven engineering activities.
Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...
An architecture description will often employ several different model kinds to effectively address a variety of audiences, the stakeholders (such as end users, system owners, software developers, system engineers, program managers) and a variety of architectural concerns (such as functionality, safety, delivery, reliability, scalability).
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