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Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
Additional Fighting Style At 10th level, you can choose a second option from the Fighting Style class feature. Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. Defense. While you are wearing armor, you gain a +1 bonus to AC. Dueling
You can actually get a Fighting Style by selecting the new Fighting Initiate feat. I would certainly get Archery for my Archer Rogue after max DEX. Personally, I don’t like Sharpshooter and Xbow Expert for Rogues, so past level 4-8 when you already have maxed your DEX, leverage the Archery Fighting Style would be awesome.
A new player might look at this and expect to get all the features right at 3rd level, while an experienced player might compare it to the old champion fighter and take the subclass features that were moved back a few levels (such as Remarkable Athlete and Additional Fighting Style) at the levels they appeared in 2014 - and regardless of which ...
Same problem -- But! To get playing, you can go to your character sheet, go to "Features & Traits", then click "Manage Feats". You can add your Fighting Style there. It would be WAY nicer if the players were prompted to choose their fighting style feat in the character builder, like almost everything else.
I can select a fighting style from the character builder but it does not show up on the sheet. I've tested all the styles and none have properly applied. I have also tried not selecting a style and instead using 'Manage Feats' to apply it, with the same results.
As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
In addition to multiclassing or being a 10th level Champion Fighter, Tasha's Cauldron of Everything introduced a feat that allows you to choose a fighting style, Fighting Initiate: Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class.
Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Defense. While you are wearing armor, you gain a +1 bonus to AC. Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Great Weapon ...
An Unarmed Fighting Style character is going for the big, thuggish brawler, which is a space/archetype that just doesn't exist in current D&D. Tavern Brawler does not cut it. Tavern Brawler/Grappler layered on top of this unarmed style very well might, even if the character will be less effective against monsters with mundane weapon resistance.