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Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed Payback is a racing game set in an open world environment of Fortune Valley; a fictional version of Las Vegas, Nevada.It is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off action movie-like sequences.
Need for Speed III: Hot Pursuit: Electronic Arts: Electronic Arts: WIN, PS1 1998-09-30 Need for Speed: High Stakes: EA Canada, EA Seattle: Electronic Arts: WIN, PS1 1999-03-18 Need for Speed: Porsche Unleashed: Eden Studios, EA Canada, Pocketeers Electronic Arts, Destination Software, ZOO Digital Publishing: WIN, PS1, GBA 2000-02-29 Need for ...
When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [24] GTA V modders had difficulties creating mods until completely new tools were made.
Test Drive: Off-Road; Test Drive: Off-Road 3; Test Drive: Off-Road Wide Open; Thrash Rally; Thunder Truck Rally; TNN Motorsports Hardcore Heat; Top Gear Pocket; Top Gear Pocket 2; Top Gear Rally; Top Gear Rally (2003 video game) Top Gear Rally 2
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.
Need for Speed: High Stakes, released as Need for Speed: Road Challenge in Europe, is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features ...