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El juego de la vida (English: The game of life) is a Mexican telenovela produced by Roberto Gómez Fernández and Giselle González Salgado for Televisa. [1] It premiered on November 12, 2001 and ended on June 28, 2002.
She has portrayed a wide variety of roles in telenovelas, and has appeared in several serials, including Rosalinda, Las vías del amor, Decisiones and El Juego de la Vida. She played the struggling single mother Maité Contreras in Telemundo's Sin Vergüenza. In 2008, she appeared in the Sci-Fi Original, The Wild Reporter.
Films about virtual reality, a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (e.g. video games) and education (e.g. medical or military training).
Juego de Héroes (in English, Heroes Game) is a 2016 Mexican produced by Juan Manuel Robles and Pedro Cedillo drama film directed by Pedro Álvarez Tostado. The story primarily revolves around two characters, Luis and Carlitos, who are very different but share a common obsession, soccer.
Revista de la Policía Nacional del Perú, Año 14, Nº 82, Abril-Mayo–Junio de 2002, artículo: Caballeros de la ley, Custodios de la paz, Parte Final, páginas 67–83 . Journal of the National Police of Peru, Year 14, No. 82, April–May–June 2002 article: Knights of the law, custody of the peace, part, pages 67–83.
Back to Life (Spanish: Vuelve a la vida) is a 2023 comedy-drama film written and directed by Luis Carlos Hueck and Alfredo Hueck.It tells the story of Ricardo, a young man who develops a fatal illness and fights against it with the help of his family.
Virtual Villagers is a series of village simulator video games created and developed by Last Day of Work, an independent video game developer and publisher.Each game contains puzzles the player must complete to uncover the ethnic and cultural backgrounds surrounding fictional Polynesian island called Isola (EE-zoh-la).
We Met in Virtual Reality is a 2022 documentary film that takes place entirely within the social virtual reality platform VRChat. It explores the social relations developed by the users of VRChat during the COVID-19 pandemic , and how their lives were changed by their time on the platform.