enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex. A simple graph has no multiple edges and ...

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    However, VV meshes benefit from small storage space and efficient morphing of shape. The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five.

  4. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    In Magnus Wenninger's Spherical models, polyhedra are given geodesic notation in the form {3,q+} b,c, where {3,q} is the Schläfli symbol for the regular polyhedron with triangular faces, and q-valence vertices. The + symbol indicates the valence of the vertices being increased. b,c represent a subdivision description, with 1,0 representing the ...

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245]

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  7. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    However, there exist fast algorithms for this problem: for a graph with n vertices, it is possible to determine in time O(n) (linear time) whether the graph may be planar or not (see planarity testing). For a simple, connected, planar graph with v vertices and e edges and f faces, the following simple conditions hold for v ≥ 3: Theorem 1. e ...

  8. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    An example of normal mapping used to add detail to a low poly (500 triangle) mesh. A combination of the game engine or rendering method and the computer being used defines the polygon budget; the number of polygons which can appear in a scene and still be rendered at an acceptable frame rate.

  9. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    A Hamiltonian cycle on a tesseract with vertices labelled with a 4-bit cyclic Gray code. Every hypercube Q n with n > 1 has a Hamiltonian cycle, a cycle that visits each vertex exactly once. Additionally, a Hamiltonian path exists between two vertices u and v if and only if they have different colors in a 2-coloring of the graph.