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  2. Weasel program - Wikipedia

    en.wikipedia.org/wiki/Weasel_program

    It is the differences between offspring, the variations in copying, which become the basis for selection, allowing phrases closer to the target to survive, and the remaining variants to "die." Dawkins discusses the issue of the mechanism of selection with respect to his "biomorphs" program: The human eye has an active role to play in the story.

  3. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.

  4. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  5. Rooky - Wikipedia

    en.wikipedia.org/wiki/Rooky

    Rooky is a Rummy-like card game based on the usage of a Rook deck rather than a standard 52 playing card deck. The rules, while closely resembling a simple game of Rummy, integrates some of Rook's popular elements, such as trick-taking and team-play. The game is usually suggested for 2 - 5 players, though larger groups and teams are encouraged.

  6. Pawnless chess endgame - Wikipedia

    en.wikipedia.org/wiki/Pawnless_chess_endgame

    For example, a queen wins versus a rook (as mentioned above, but 31 moves may be required); as well as when there is matching additional material on both sides, i.e.: a queen and any minor piece versus a rook and any minor piece; a queen and a rook versus two rooks; and two queens versus a queen and a rook. Another type of win with a four-point ...

  7. Chess piece relative value - Wikipedia

    en.wikipedia.org/wiki/Chess_piece_relative_value

    Many of the systems have a 2-point difference between the rook and a minor piece, but most theorists put that difference at about 1 + 1 ⁄ 2 points (see The exchange (chess) § Value of the exchange). In some open positions, a rook plus a pair of bishops are stronger than two rooks plus a knight. [58]

  8. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    1956 – Los Alamos chess is the first program to play a chess-like game, developed by Paul Stein and Mark Wells for the MANIAC I computer. 1956 – John McCarthy invents the alpha–beta search algorithm. 1957 – The first programs that can play a full game of chess are developed, one by Alex Bernstein [69] and one by Russian programmers ...

  9. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    Example: Secret number: 4271; Opponent's try: 1234; Answer: 1 bull and 2 cows. (The bull is "2", the cows are "4" and "1".) The first player to reveal the other's secret number wins the game. The game may also be played by two teams of players, with the team members discussing their strategy before selecting a move.