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Play (also Play Ransomware or PlayCrypt) is a hacker group responsible for ransomware extortion attacks on companies and governmental institutions. The group emerged in 2022 and attacked targets in the United States, [ 1 ] Brazil, [ 2 ] Argentina, [ 2 ] Germany, [ 3 ] Belgium [ 3 ] and Switzerland.
After the stealer is downloaded and run by a victim, it communicates with the attacker's command-and-control servers, allowing the attacker to steal information from the user's computer. While most infostealers primarily target credentials, some also enable attackers to remotely introduce and execute other malware, such as ransomware , on the ...
Anonymous is a decentralized international activist and hacktivist collective and movement primarily known for its various cyberattacks against several governments, government institutions and government agencies, corporations, and the Church of Scientology.
Zeus is very difficult to detect even with up-to-date antivirus and other security software as it hides itself using stealth techniques. [5] It is considered that this is the primary reason why the Zeus malware then had become the largest botnet on the Internet: Damballa estimated that the malware infected 3.6 million PCs in the U.S. in 2009. [6]
Samy (also known as JS.Spacehero) is a cross-site scripting worm that was designed to propagate across the social networking site MySpace by Samy Kamkar.Within just 20 hours [1] of its October 4, 2005 release, over one million users had run the payload [2] making Samy the fastest-spreading virus of all time.
In computer science, session hijacking, sometimes also known as cookie hijacking, is the exploitation of a valid computer session—sometimes also called a session key—to gain unauthorized access to information or services in a computer system.
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An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.