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  2. Goldberg polyhedron - Wikipedia

    en.wikipedia.org/wiki/Goldberg_polyhedron

    The number of vertices, edges, and faces of GP(m,n) can be computed from m and n, with T = m 2 + mn + n 2 = (m + n) 2 − mn, depending on one of three symmetry systems: [1] The number of non-hexagonal faces can be determined using the Euler characteristic, as demonstrated here.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  4. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In the case of rendering a polygon specified by a list of vertices, this might be calculated by ( V 0 − P ) ⋅ N ≥ 0 {\displaystyle \left(V_{0}-P\right)\cdot N\geq 0} where P is the view point, V 0 is the first vertex of a triangle and N could be calculated as a cross product of two vectors representing sides of the triangle adjacent to V 0

  5. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    For example: 3 6; 3 6; 3 4.6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling. Broken down, 3 6 ; 3 6 (both of different transitivity class), or (3 6 ) 2 , tells us that there are 2 vertices (denoted by the superscript 2), each with 6 equilateral 3-sided ...

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  7. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    All vertices are valence-6 except the 12 centered at the original vertices which are valence 5 A geodesic polyhedron is a convex polyhedron made from triangles . They usually have icosahedral symmetry , such that they have 6 triangles at a vertex , except 12 vertices which have 5 triangles.

  8. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A vertex may exist in a graph and not belong to an edge. Under this definition, multiple edges, in which two or more edges connect the same vertices, are not allowed. Example of an undirected multigraph with 3 vertices, 3 edges and 4 loops.

  9. Regular polygon - Wikipedia

    en.wikipedia.org/wiki/Regular_polygon

    The sum of the squared distances from the vertices of a regular n-gon to any point on its circumcircle equals 2nR 2 where R is the circumradius. [4]: p. 73 The sum of the squared distances from the midpoints of the sides of a regular n-gon to any point on the circumcircle is 2nR 2 − ⁠ 1 / 4 ⁠ ns 2, where s is the side length and R is the ...