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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Cross-platform: List: Proprietary: Jake2: Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered ...
A series of full-page magazine ads, run in the early 1990s, spends nearly as many words selling Game-Maker as a modification tool, along the lines of Galoob's Game Genie accessory, as it does describing the software's design features, promising that users can "modify and enhance Game-Maker games". [4] "Is a game too easy?
Deathmatch, platformer: Emailware [86] Emailware: 2D: 1998 freeware DOS platform video game, written in C and Assembly language by Brainchild Design. The source code was released in 1999, then source ported to several other operating systems and platforms via SDL. Larn: 1986 2016 Roguelike: Non-commercial: Freeware: Text: Noctis: 2000 [87] 2003 ...
Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. [1] Currently the Independent Games Festival recognizes games produced with similar platforms.
He used the GameMaker Studio 2 game engine and spent the first two years building simple prototypes. [27] [28] The game was a means of expression for Stander outside schoolwork and he spent most of his time at college developing it. [26] After Stander graduated in 2015, [26] he developed Katana Zero full time. [10]
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
(known as Wario Land: The Shake Dimension in Europe and Wario Land: Shake [a] in Japan) for the Wii, and is a 2D platform game like the previous Wario platform games. [ 5 ] The WarioWare games are minigame compilations in which the player is required to perform a series of short activities at a quickening pace, with the player having four lives.