Search results
Results from the WOW.Com Content Network
One of the popular examples in computer science is the mathematical models of various machines, an example is the deterministic finite automaton (DFA) which is defined as an abstract mathematical concept, but due to the deterministic nature of a DFA, it is implementable in hardware and software for solving various specific problems. For example ...
The objective of the stochastic scheduling problems can be regular objectives such as minimizing the total flowtime, the makespan, or the total tardiness cost of missing the due dates; or can be irregular objectives such as minimizing both earliness and tardiness costs of completing the jobs, or the total cost of scheduling tasks under likely arrival of a disastrous event such as a severe typhoon.
deterministic actions, which can be taken only one at a time, and a single agent. Since the initial state is known unambiguously, and all actions are deterministic, the state of the world after any sequence of actions can be accurately predicted, and the question of observability is irrelevant for classical planning.
This approach is not the same as that of probabilistic algorithms, but the two may be combined. For non-probabilistic, more specifically deterministic, algorithms, the most common types of complexity estimates are the average-case complexity and the almost-always complexity.
A gambler has $2, she is allowed to play a game of chance 4 times and her goal is to maximize her probability of ending up with a least $6. If the gambler bets $ on a play of the game, then with probability 0.4 she wins the game, recoup the initial bet, and she increases her capital position by $; with probability 0.6, she loses the bet amount $; all plays are pairwise independent.
Although real programs are rarely purely deterministic, it is easier for humans as well as other programs to reason about programs that are. For this reason, most programming languages and especially functional programming languages make an effort to prevent the above events from happening except under controlled conditions.
Probabilistic programming (PP) is a programming paradigm based on the declarative specification of probabilistic models, for which inference is performed automatically. [1] Probabilistic programming attempts to unify probabilistic modeling and traditional general purpose programming in order to make the former easier and more widely applicable.
The TM can read and write, one at a time, using a tape head. Operation is fully determined by a finite set of elementary instructions such as "in state 42, if the symbol seen is 0, write a 1; if the symbol seen is 1, change into state 17; in state 17, if the symbol seen is 0, write a 1 and change to state 6".