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With such notation (constraints on parameterized types using information object sets), generic ASN.1 tools/libraries can automatically encode/decode/resolve references within a document. ^ The primary format is binary, a json encoder is available. [10] ^ The primary format is binary, but a text format is available.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
DOS and Windows also have different file formats for executable files and object files, such as Portable Executable for executables and COFF for object files in 32-bit and 64-bit Windows. Unix and Unix-like systems have used the same format for executable and object files, starting with the original a.out format. Some formats can contain ...
JSON is a popular format for exchanging object data between systems. Frequently there's a need for a stream of objects to be sent over a single connection, such as a stock ticker or application log records. [1] In these cases there's a need to identify where one JSON encoded object ends and the next begins. Technically this is known as framing.
In computing, data transformation is the process of converting data from one format or structure into another format or structure. It is a fundamental aspect of most data integration [1] and data management tasks such as data wrangling, data warehousing, data integration and application integration.
Using an OODBMS eliminates the need for converting data to and from its SQL form, as the data is stored in its original object representation and relationships are directly represented, rather than requiring join tables/operations. The equivalent of ORMs for document-oriented databases are called object-document mappers (ODMs).
Verge3D's workflow differs substantially from other mainstream WebGL frameworks. Development of a new Verge3D application is usually started from modeling, texturing and animating 3D objects. The models are assembled in the 3D authoring tool. The scene file is then used as a basis for a Verge3D project initialized from the App Manager.
Since XML files, however, are not the most space-efficient means of storage, Mac OS X 10.2 introduced a new format where property list files are stored as binary files. Starting with Mac OS X 10.4, this is the default format for preference files. In Mac OS X 10.7, support for reading and writing files in JSON format was introduced. JSON and ...