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3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.
Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life.
Seaman (video game) Seventh Cross: Evolution; Shelter (video game) Shelter 2; SimAnimals; SimAnt; SimEarth; SimLife; Slime Rancher; Slime Rancher 2; Sneeze (video game) Spore (2008 video game) Spore Creature Creator; Spore Creatures; Spore Galactic Adventures; Spore Hero; Spore Origins; Star Wars Episode I: The Gungan Frontier
Darkspore was an action role-playing game that utilized the same creature-editing mechanics. It was released in April 2011 for Microsoft Windows. The game was shut down in March 2016. Spore Creature Keeper was a spin-off game developed by Maxis for Windows and OS X. [97] Made for younger users, [98] the gameplay was heavily based on The Sims.
Creatures Project Loci was planned as a fully 3D, third-person Creatures game based on puzzle-solving and adventure, set on the fictional planet of Cruthiar. It was in development at the time of Creatures Labs' liquidation, [81] but was canceled due to lack of funding. Loci would have been the first Creatures game for PS2, Xbox and GameCube.
Life simulation games are about "maintaining and growing a virtual life", [2] where players are given the power to control the lives of autonomous people or creatures. [1] Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life ...
Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.
E.V.O.: Search for Eden [a] is a 1992 action-adventure game developed by Almanic Corporation and published by Enix for the Super NES.Combining traditional platforming mechanics with experience and leveling mechanics originating from role playing games, E.V.O.: Search for Eden involves the player navigating a creature through a number of side-scrolling levels while undergoing bodily evolution ...