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Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to 250 / 3.2 = 78 cm (63 inches diagonally).
Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...
The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.
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The high-resolution mode introduced by 8514/A became a de facto general standard in a succession of computing and digital-media fields for more than two decades, arguably more so than SVGA, with successive IBM and clone videocards and CRT monitors (a multisync monitor's grade being broadly determinable by whether it could display 1024×768 at ...
The apparent PPI of a monitor depends upon the screen resolution (that is, the number of pixels) and the size of the screen in use; a monitor in 800×600 mode has a lower PPI than does the same monitor in a 1024×768 or 1280×960 mode. The dot pitch of a computer display determines the absolute limit of possible pixel density.
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As of 2016, most computer monitors use widescreen displays with an aspect ratio of 16:9, [5] although some portable PCs use narrower aspect ratios like 3:2 and 16:10 [6] while some high-end desktop monitors have adopted ultrawide displays. [7] The following table summarises the different aspect ratios that have been used in computer displays:
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