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The TIA generates the screen display, sound effects, and reads the controllers. At the time the Atari VCS was designed, even small amounts of RAM were expensive. The chip was designed without the extra circuitry of a framebuffer , instead requiring detailed programming to create even a simple display.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
9 2 Bubble Bobble arcade game, Commodore 64 SFX Sound Expander Silicon-gate CMOS LSI chip [64] [33] [62] Yamaha Y8950 (a.k.a. MSX-AUDIO) 1984 18 9 2 MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI ...
This provided 8-bit sampled monaural sound sampled at the 22.25 kHz horizontal blanking rate. General purpose 6522 outputs could mute the sampled sound, or set its volume to one of 8 levels of attenuation. A square wave generator was included on the 6522. One of its two timer circuits could be set to toggle the mute output periodically.
Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).
As a technology journalist with over 30 years covering consumer electronics, I have considerable experience in this area. And as a certified TV junkie who logs more hours on the couch than I care ...
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AES67 also defines audio sample format and sample rate, supported number of channels, as well as IP data packet size and latency/buffering requirements. The standard calls out several protocol options for device discovery but does not require any to be implemented. Session Initiation Protocol is used for unicast connection management. No ...