Search results
Results from the WOW.Com Content Network
XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher. The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK , [ 6 ] enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows ...
Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems.It includes an implementation of the cross-platform OpenAL. [1]Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold.
Although Windows 9x operating systems cannot read or write NTFS formatted disks, they can access the data over a network if it is shared by a computer running Windows NT. Windows NT (all versions) ISO 9660 (CDFS) The predominant file system for CD-ROM and DVD-ROM media. Windows includes support for Joliet extensions and the ISO 9660:1999 ...
It is a cross-platform library, so programs using it can run on many different computer operating systems, including Windows, Mac OS X and Linux. PortAudio supports Core Audio, ALSA, and MME, DirectSound, ASIO and WASAPI on Windows. Like other libraries whose primary goal is portability, PortAudio is written in the C programming language.
JUCE has support for audio devices (such as CoreAudio, ASIO, ALSA, JACK, WASAPI, DirectSound) and MIDI playback, polyphonic synthesizers, built-in readers for common audio file formats (such as WAV, AIFF, FLAC, MP3 and Vorbis), as well as wrappers for building various types of audio plugin, such as VST effects and instruments. This has led to ...
Advanced Audio Coding (AAC) using libav for Windows and Linux or using CoreAudio in macOS; HE-AAC (till version 0.10.3 for Windows and Linux), using CoreAudio on macOS; AC-3; FLAC 16-bit and 24-bit; MPEG-1 or MPEG-2 Audio Layer III (MP3) Opus [17] Vorbis; TrueHD; Apple Lossless Audio Codec (ALAC) 16-bit and 24-bit
One of the largest changes to the Windows API was the transition from Win16 (shipped in Windows 3.1 and older) to Win32 (Windows NT and Windows 95 and up). While Win32 was originally introduced with Windows NT 3.1 and Win32s allowed use of a Win32 subset before Windows 95, it was not until Windows 95 that widespread porting of applications to ...
This was corrected with Windows Me and provided as a hotfix for Windows 98 Second Edition and Windows 2000 SP2. [13] Starting with Windows Me, the waveOut, DirectSound, and DirectShow APIs support non-PCM formats such as AC-3 or WMA over S/PDIF and non-PCM data goes directly to the class driver instead of going through KMixer.