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Two expansion packs were released for Heroes IV: Heroes of Might and Magic IV: The Gathering Storm (2002) and Heroes of Might and Magic IV: Winds of War (2003), both for Microsoft Windows only. The Gathering Storm offers six campaigns, more than 20 maps, 16 additional artifacts, four new creatures, and a multiplayer update. Each of the first ...
Heroes of Might and Magic (commonly abbreviated HoMM), known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the ...
The Ubisoft release Might & Magic X: Legacy departs from this continuity and is set in the world of Ashan, a separate setting established by Ubisoft in Heroes of Might and Magic V and subsequent Heroes games after New World Computing went out of business. [4] Ashan is a high fantasy setting with no science fiction elements in its lore. [5]
Heroes of Might and Magic (Game Boy Color video game) Heroes of Might and Magic II; Heroes of Might and Magic III; Heroes of Might and Magic III: Armageddon's Blade; Heroes of Might and Magic III: The Shadow of Death; Heroes of Might and Magic IV; Heroes of Might and Magic IV (card game) Heroes of Might and Magic Online; Heroes of Might and Magic V
The game is played on maps created at the start of the game from map tiles (world of Axeoth). [2] As the places on the tiles are too small to place the actual cards on, the locations of armies, objects, and towns are represented on the map as numbered and colored army, location, and town markers, respectively.
The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low.
Only one of the six new campaigns available in Armageddon's Blade directly concerns the main storyline. The events of Armageddon's Blade follow on from the events of Might and Magic VII: For Blood and Honor, in which the player party frees Roland Ironfist from the Kreegan stronghold Colony Zod, defeating the Kreegans' king, Xenofex, in the process. [3]
Heroes of Might and Magic III: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or Heroes 3, or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999.