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  2. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The result of the classification determines the edges intersected by the line p. The algorithm is simple, easy to implement and extensible to a convex window as well. The line or line segment p can be computed from points r 1, r 2 given in homogeneous coordinates directly using the cross product as p = r 1 × r 2 = (x 1, y 1, w 1) × (x 2, y 2 ...

  3. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Fitting of a noisy curve by an asymmetrical peak model, with an iterative process (Gauss–Newton algorithm with variable damping factor α).Curve fitting [1] [2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [3] possibly subject to constraints.

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  5. Line fitting - Wikipedia

    en.wikipedia.org/wiki/Line_fitting

    Line fitting is the process of constructing a straight line that has the best fit to a series of data points. Several methods exist, considering: Vertical distance: Simple linear regression

  6. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The line q in the p 1 direction is placed to go through an intersection Q x such that there are intersections in each half-plane defined by the line (median position). The constrained version of the enclosing problem is run on the line q' which determines half-plane where the center is located.

  7. Planar straight-line graph - Wikipedia

    en.wikipedia.org/wiki/Planar_straight-line_graph

    An example of planar straight-line graph In computational geometry and geometric graph theory , a planar straight-line graph (or straight-line plane graph , or plane straight-line graph ), in short PSLG , is an embedding of a planar graph in the plane such that its edges are mapped into straight-line segments. [ 1 ]

  8. Linear code - Wikipedia

    en.wikipedia.org/wiki/Linear_code

    Linear block codes are frequently denoted as [n, k, d] codes, where d refers to the code's minimum Hamming distance between any two code words. (The [ n , k , d ] notation should not be confused with the ( n , M , d ) notation used to denote a non-linear code of length n , size M (i.e., having M code words), and minimum Hamming distance d .)

  9. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    An outcode is computed for each of the two points in the line. The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left.