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The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom billiards referring to the various carom games played on a billiard table without pockets; pool, which denotes a host of games played on a table with six pockets; and snooker, played on a large pocket table, and which has a sport culture unto itself distinct from pool.
tight To play fewer hands than average for the game or for the player normally. See loose/tight play. Compare with loose, aggressive, passive tilt Emotional upset, mental confusion, or frustration in which a player adopts a less than optimal strategy, usually resulting in poor play. See main article: tilt. Compare with steam timer
Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
Sports portal; The subcategories of this category are for articles on specific terms. For glossaries of terms, please place the glossaries in Category:Glossaries of sports and, if one exists, the sport-specific subcategory of Category:Sports terminology.
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Ball games: To remain alert. In most games involving balls, it is important for players to keep track of the ball. AHDI dates to circa 1900. [37] keep the ball rolling (keep the ball bowling) Some ball games: To keep a conversation or endeavour from flagging. In some games, the ball must be kept moving or play stops.
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Role-playing games typically use one or more polyhedral dice. Games such as Pachisi and chaupur traditionally use cowrie shells. The games Zohn Ahl and Hyena chase use dice sticks. The game yut uses yut sticks. direction of play The order of turns in a multiplayer game, e.g. clockwise around the board means the player to the left has the next ...