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  2. Christian Whitehead - Wikipedia

    en.wikipedia.org/wiki/Star_Engine

    The Retro Engine was also used by Sega for their compilation Sonic Origins in 2022, which includes remakes of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, and Sonic 3 & Knuckles (with the music problems solved by compositions of original tracks); Whitehead updated the engine for the release but otherwise had no involvement. [23] [24]

  3. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4] It is licensed under the GNU GPLv3.

  4. Sonic Triple Trouble 16-Bit - Wikipedia

    en.wikipedia.org/wiki/Sonic_Triple_Trouble_16-Bit

    The player can choose between her movesets from Sonic Origins, Sonic Superstars, and Sonic 3 A.I.R., [16] a fan-made remaster of Sonic 3 & Knuckles. [17] The free play characters are present in competition mode, which features races, fights, and cutscenes. Competition mode can either be played in single-player or with one other player. [3]

  5. List of unofficial Sonic the Hedgehog media - Wikipedia

    en.wikipedia.org/wiki/List_of_unofficial_Sonic...

    Retro Sonic is a 2D Sonic game created by Christian Whitehead. It is the first game to use the Retro Engine (the engine used for the 2011 remaster of Sonic CD), and later merged with two other Sonic fangames, Sonic Nexus and Sonic XG, to form Retro Sonic Nexus, a collaboration project led by Whitehead. [9]

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

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  8. Sonic CD - Wikipedia

    en.wikipedia.org/wiki/Sonic_CD

    Sonic CD was ported to Windows as part of the Sega PC label in 1996, and to the PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remake, developed by Christian Whitehead using the Retro Engine, was released for various platforms in 2011 and as part of the Sonic Origins compilation in 2022.

  9. Sonic Generations - Wikipedia

    en.wikipedia.org/wiki/Sonic_Generations

    Sonic Generations [c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS.Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games.