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Direct projection of 3-sphere into 3D space and covered with surface grid, showing structure as stack of 3D spheres (2-spheres) In mathematics, a hypersphere or 3-sphere is a 4-dimensional analogue of a sphere, and is the 3-dimensional n-sphere. In 4-dimensional Euclidean space, it is the set of points equidistant from a fixed central point.
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Three spheres, triple spheres, and related terms may refer to any of the following: Architecture.
There are two possibilities: if =, the spheres coincide, and the intersection is the entire sphere; if , the spheres are disjoint and the intersection is empty. When a is nonzero, the intersection lies in a vertical plane with this x-coordinate, which may intersect both of the spheres, be tangent to both spheres, or external to both spheres.
The cross-section of {3,4,3,3} by this hyperplane is a rectified cubic honeycomb. Each cuboctahedron in this honeycomb is a maximal cross-section of a 24-cell whose center lies in the plane. Meanwhile, each octahedron is a boundary cell of a (4-dimensional) 24-cell whose center lies off the plane.
In the extrinsic 3-dimensional picture, a great circle is the intersection of the sphere with any plane through the center. In the intrinsic approach, a great circle is a geodesic; a shortest path between any two of its points provided they are close enough. Or, in the (also intrinsic) axiomatic approach analogous to Euclid's axioms of plane ...
If p, q, and r are pairwise relatively prime positive integers then the link of the singularity x p + y q + z r = 0 (in other words, the intersection of a small 3-sphere around 0 with this complex surface) is a Brieskorn manifold that is a homology 3-sphere, called a Brieskorn 3-sphere Σ(p, q, r).
No intersection at all; Intersection in exactly one point; Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing. [1]