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  2. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    Therefore, a reference to the structure field my_addr->sin_family (where my_addr is of type struct sockaddr*) will actually refer to the field sa.sin_family (where sa is of type struct sockaddr_in). In other words, the sockets library uses type punning to implement a rudimentary form of polymorphism or inheritance .

  3. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string , and vice versa.

  4. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    An object which is of an interface type is also of another type, much like C++ objects being simultaneously of a base and derived class. The design of Go interfaces was inspired by protocols from the Smalltalk programming language. [74] Multiple sources use the term duck typing when describing Go interfaces.

  5. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  6. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference. [1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    This is the real-world definition for an adapter. Interfaces may be incompatible, but the inner functionality should suit the need. The adapter design pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  9. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems.