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The behavior is similar to mouse control in X Windows. [1] [2] [3] Where normal Windows and X11 mouse control uses single-click for selection and double-click to open/edit/etc, the xmouse system automatically selects objects after hovering the mouse over the object for a certain period of time (often one second).
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The results of these progressions have allowed players increased sensitivity and accuracy while in a game environment. The mouse has also been equipped with increasingly more buttons. Starting with two buttons, the mouse can now be found with up to seventeen buttons. [1] Buttons have also become programmable, such that the player can perform a ...
All articles about user control in computer and video games; for example, control hardware or keyboard preferences. Subcategories This category has only the following subcategory.
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
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