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On some PowerPC systems, [11] long double is implemented as a double-double arithmetic, where a long double value is regarded as the exact sum of two double-precision values, giving at least a 106-bit precision; with such a format, the long double type does not conform to the IEEE floating-point standard.
The C language provides the four basic arithmetic type specifiers char, int, float and double (as well as the boolean type bool), and the modifiers signed, unsigned, short, and long.
The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.
On x86 and x86-64, the most common C/C++ compilers implement long double as either 80-bit extended precision (e.g. the GNU C Compiler gcc [13] and the Intel C++ Compiler with a /Qlong‑double switch [14]) or simply as being synonymous with double precision (e.g. Microsoft Visual C++ [15]), rather than as quadruple precision.
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2. Double factorial: if n is a positive integer, n!! is the product of all positive integers up to n with the same parity as n, and is read as "the double factorial of n". 3. Subfactorial: if n is a positive integer, !n is the number of derangements of a set of n elements, and is read as "the subfactorial of n". *
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The set of basic C data types is similar to Java's. Minimally, there are four types, char, int, float, and double, but the qualifiers short, long, signed, and unsigned mean that C contains numerous target-dependent integer and floating-point primitive types. [15]