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The cleric has been included as a character class in the 5th edition Player's Handbook. [12] Players choose from one of seven Divine Domains when creating a cleric character: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. In addition to those, the Dungeon Master`s Guide contains the Death Domain under the Villainous Class Options ...
Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities: Elishar, intermediate deity of positive energy, light and prophecy.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon.In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [1]
She opposes Pholtus, feeling that others must see the light of truth without being blinded by it. Her philosophy pleases Trithereon, who similarly presses for the freedom of the individual. Lydia was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
The book also includes a "de-Eberroned" version of the group patron mechanic [10] [11] and of the artificer class and its subclasses, [7] along with reprints of several subclasses that were previously published in other supplements for specific campaign settings: the Order Domain Cleric and Circle of Spores Druid from Guildmasters’ Guide to ...
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.