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  2. Numeric precision in Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Numeric_precision_in...

    Excel maintains 15 figures in its numbers, but they are not always accurate; mathematically, the bottom line should be the same as the top line, in 'fp-math' the step '1 + 1/9000' leads to a rounding up as the first bit of the 14 bit tail '10111000110010' of the mantissa falling off the table when adding 1 is a '1', this up-rounding is not undone when subtracting the 1 again, since there is no ...

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    There are two common rounding rules, round-by-chop and round-to-nearest. The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero.

  4. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    For example, 1.6 would be rounded to 1 with probability 0.4 and to 2 with probability 0.6. Stochastic rounding can be accurate in a way that a rounding function can never be. For example, suppose one started with 0 and added 0.3 to that one hundred times while rounding the running total between every addition.

  5. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  6. Catastrophic cancellation - Wikipedia

    en.wikipedia.org/wiki/Catastrophic_cancellation

    double x = 1.000000000000001; // rounded to 1 + 5*2^{-52} double y = 1.000000000000002; // rounded to 1 + 9*2^{-52} double z = y-x; // difference is exactly 4*2^{-52} The difference 1.000000000000002 − 1.000000000000001 {\displaystyle 1.000000000000002-1.000000000000001} is 0.000000000000001 = 1.0 × 10 − 15 {\displaystyle 0.000000000000001 ...

  7. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  8. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.

  9. Mean absolute percentage error - Wikipedia

    en.wikipedia.org/wiki/Mean_absolute_percentage_error

    The use of the MAPE as a loss function for regression analysis is feasible both on a practical point of view and on a theoretical one, since the existence of an optimal model and the consistency of the empirical risk minimization can be proved. [1]

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