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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The principle of solid drawing means taking into account forms in three-dimensional space, or giving them volume and weight. [12] The animator needs to be a skilled artist and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. [ 32 ] For the classical animator, this would be achieved with ...

  3. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  4. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    The kinematics equations of the figure define the relationship between the joint angles of the figure and its pose or configuration. The forward kinematic animation problem uses the kinematics equations to determine the pose given the joint angles. The inverse kinematics problem computes the joint angles for a desired pose of the figure.

  5. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    Steps of forensic facial reconstruction of a mummy made in Blender by the Brazilian 3D designer Cícero Moraes. Today, 3D modeling is used in various industries like film, animation and gaming, interior design and architecture. [22] They are also used in the medical industry to create interactive representations of anatomy. [23]

  6. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Animation is a filmmaking technique whereby still images are manipulated to create moving images.In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3-D modelers can export their models to files, which can then be imported into other applications as long as the metadata are compatible.

  8. Typeface anatomy - Wikipedia

    en.wikipedia.org/wiki/Typeface_anatomy

    Angles of white space, as in W w, are corners (w has three corners); the term is not used for angles of strokes. The small corner formed by a serif, whether curved or angular, is called the serif bracket. Inter-letter space can be reduced with kerning.

  9. Triangular function - Wikipedia

    en.wikipedia.org/wiki/Triangular_function

    A triangular function (also known as a triangle function, hat function, or tent function) is a function whose graph takes the shape of a triangle. Often this is an isosceles triangle of height 1 and base 2 in which case it is referred to as the triangular function.