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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal.

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  7. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    On 20 October 2021, the fourth official release of the Minecraft soundtrack was released, with 10 new tracks coinciding with the game's "Caves & Cliffs" update. Seven of them were composed by Raine, including "Otherside", a new in-game music disc, and three were handled by Japanese composer Kumi Tanioka , known for her work in the Final Fantasy ...

  8. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, [2] and a Swedish father, Birger, [3] on 1 June 1979. [4] [5] [2] He has one sister.[2] [6] He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm.

  9. Vroom in the Night Sky - Wikipedia

    en.wikipedia.org/wiki/Vroom_in_the_Night_Sky

    Vroom in the Night Sky, [a] known in Japan as Soratobu Bunbun Burn, [b] is an action racing video game for the Nintendo Switch developed and published by Poisoft.It was released on the eShop on March 3, 2017 in Japan and other territories as a launch title for the system, and in North America on April 5.

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