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  2. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    According to Steve McConnell, timeboxing is a "Best Practice" for RAD and a typical timebox length should be 60–120 days. [14] Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days.

  3. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    The outcome of the sprint is a functional deliverable, or a product which has received some development in increments. When a sprint is abnormally terminated, the next step is to conduct new sprint planning, where the reason for the termination is reviewed. Each sprint starts with a sprint planning event in which a sprint goal is defined.

  4. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  5. Glossary of project management - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_project_management

    PDCA (plan–do–check–act or plan–do–check–adjust) is an iterative design and management method used in business for the control and continual improvement of processes and products. Planning in organizations and public policy is both the organizational process of creating and maintaining a plan; and the psychological process of ...

  6. Design sprint - Wikipedia

    en.wikipedia.org/wiki/Design_sprint

    A design sprint is a time-constrained, five-phase process that uses design thinking with the aim of reducing the risk when bringing a new product, service or a feature to the market. The process aims to help teams to clearly define goals, validate assumptions and decide on a product roadmap before starting development. [ 1 ]

  7. Human-centered design - Wikipedia

    en.wikipedia.org/wiki/Human-centered_design

    Human-centered design has its origins at the intersection of numerous fields including engineering, psychology, anthropology and the arts. As an approach to creative problem-solving in technical and business fields its origins are often traced to the founding of the Stanford University design program in 1958 by Professor John E. Arnold who first proposed the idea that engineering design should ...

  8. Stanford Research Institute Problem Solver - Wikipedia

    en.wikipedia.org/wiki/Stanford_Research...

    The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner.

  9. Nurse scheduling problem - Wikipedia

    en.wikipedia.org/wiki/Nurse_scheduling_problem

    The nurse scheduling problem (NSP), also called the nurse rostering problem (NRP), is the operations research problem of finding an optimal way to assign nurses to shifts, typically with a set of hard constraints which all valid solutions must follow, and a set of soft constraints which define the relative quality of valid solutions. [1]